Manda Farough
Writer & Narrative Designer | Multiclasser
Available for Work: January 2025
A little about me
Spent much of the last 15 years in and around the game industry in a variety of capacities. Currently a freelance games writer, narrative designer, and producer among other things.
Game Dev Skills
Narrative implementation in Unreal and Unity
Branching dialogue
Worldbuilding
Character Development
Video games' multiclasser
While I am primarily a writer and narrative designer, I also work as a producer and business strategist (mostly for indie game studios).
Narrative Designer
Writer
Producer
Business Strategist
Consultant
Scripts and game narrative
A sample of my samples! More available upon request.
Instantiated Script Excerpt (Cyberpunk, Science Fiction)
Instantiated Barks (Cyberpunk, Science Fiction)
Tecolote Radio Show (Horror, Environmental)
Selected Scenes from "Between Stars" (Slice of Life, Fantasy)
Away in a Tower (Fantasy, Horror, Interactive Fiction)
Sample Character Dossiers (TTRPG, Horror, Licensed)
My books
I've been co-writing books with Dr. Rachel Kowert about parenting and video games since 2022. We have published the first two in a six-book series called Digital Playgrounds.(Genre: Nonfiction, Parenting)
My short story, Edges, is set in Vancouver, British Columbia (where I lived for nearly a decade) and follows two assassins as they fight in the rain... only to discover they are more similar than either of them realized.(Genre: Cyberpunk, Dystopia)
A Little About Me
I've been a professional writer in the video game space for the last 15 years. I got my start in games blogging at the tail end of 2009, moved into games journalism full-time in 2016, and left in 2020 to pursue a career in game development.My partner, Mike Futter, and I co-founded F-Squared (a video game consultancy) in 2020 to help developers and publishers with a wide range of needs, including mock reviews, go/no-go analyses, white papers, pitch deck review, etc. We also provide pro-bono services for pre-funding indie studios who need assistance with business.In 2022, I made the leap into games narrative working on my first indie game with Redstart Interactive (release date TBA) as narrative designer and writer. I've since worked on two other games with two other studios (Strange Scaffold and WDR Studios). Terrible Lizards is available for wishlist on Steam. Strange Scaffold's game, TMNT: Tactical Takedown, is my first Executive Producer role, in addition to writing a chunk of the script. Yndurvaetra, the setting and lore project I worked on with DayLITE Publications, came out in 2023.As a genre agnostic writer, I'm comfortable writing horror, science fiction (cyberpunk is a cherished subgenre of mine), fantasy, adventure, comedy (especially throwbacks from the '90s), and even romance.Like all writers in this space, I'm constantly improving on my craft through my own studies, as well as through courses at The Narrative Department (three-time alumni) and ELVTR (completed with distinction and will be an upcoming lecturer in the Advanced Writing course). I also mentor narrative/writing students at Gameheads, in addition to mentoring fellow "multiclassers" in the game industry wherever I can.I'm a compassionate, generous team player who can as easily take direction as lead a team. I appreciate the complexities of large teams and thrive in smaller ones where there's the potential for deeper collaboration.In my "off" hours, I'm a mom to four kids and two dogs in suburban New Jersey (though I'm originally from British Columbia, Canada). I bake, cook, and dabble in both embroidery and interior design. I'm learning to garden and tend to my (somehow still alive) indoor plants.
Shipped and In-Progress Games
While I'm listed on a number of other games on MobyGames, these are the games that I directly contributed to (or am actively contributing to) as writer, narrative designer, and/or producer.Not listed here: Pigeon Simulator at HakJak Studios (cancelled), where I was the studio's producer and worked partially on the writing team.
Title | Studio | Role(s) | Release Year | Genre |
---|---|---|---|---|
TMNT: Tactical Takedown | Strange Scaffold | Executive Producer, Writer | 2025 | Strategy, Tactics, Licensing |
Terrible Lizards | WDR Studios | Narrative Designer, Writer | TBA | Horror, Action |
Crystalis Descendant | Boxsun | Business Strategy, Narrative Consulting | 2025 | Survivor-like, Action |
Unannounced | Redstart Interactive | Narrative Designer, Writer | TBA | Adventure, Platformer, Comedy |
I Am Your Beast | Strange Scaffold | Operations | 2024 | FPS, Action |
Life Eater | Strange Scaffold | Operations | 2024 | Horror, Interactive Fiction |
El Paso Elsewhere | Strange Scaffold | Operations | 2023 | Horror, Third-Person Shooter |
Yndurvaetra (TTRPG) | Daylite Publications | Writer | 2023 | TTRPG, Science Fiction |
Sunshine Shuffle | Strange Scaffold | Lead Producer, Additional Writing | 2023 | Card Game, Visual Novel |
El Paso Nightmare | Strange Scaffold | Operations | 2022 | Horror, Third-Person Shooter |
Witch Strandings | Strange Scaffold | Operations | 2022 | Adventure, Simulation |
Game Development Skills
Narrative Design & Writing
Collaborative storyteller and designer, with a focus on creating believable characters and living worlds
Narrative implementation in Unreal Blueprints and Unity (datatables)
Yarnspinner, Twine, Inkle
Arcweaver, Articy
Branching dialogue
Worldbuilding
Character Development
Scriptwriting
Mapping character and story arcs
Story-design maps (working closely with designers)
Production & Strategy
Detail-oriented leader (and team player!) with a strong track record of aligning project success with team well-being
Project scoping (to ensure cohesion and shipping on-time/budget)
Feature sizing and task management
Go-To-Market strategy
Managing project budgets and hours
Coordinating external vendors
Team cheerleader!
Conflict management
Psychological safety for teams
Clickup, Trello, Jira, Asana, Notion